Ratings in depth
Star Trek Monopoly – Continuum Edition. What can go wrong when you merge a family favourite with Sci-Fi staple? Quite a lot actually.
Monopoly has always been one of those board games which leaves you either feeling mildly smug or creating Picard family Christmas levels of resentment. The problem always starts with the rules. There are none. Yes, they always provide a booklet full of the subtleties, scenarios and guidelines you should be following. But, no-one reads them. Instead, you tend to skim to the part that tells you how much money each person should get to begin then improvise on the rest.
This leaves a few Q levels of made up laws depending on who you play with. “A double six roll means you get two go’s”, one player will always insist. ” “The get out of jail card means I don’t have to move from this square, not move to jail, then leave”, cries another.
The other issue is that anyone not winning the Capitalist boardgame assumes cheating. Bank robbery, dice tampering and sleight of hand are all culprits in this shady game of wealth and prosperity.
I’m going to start this review assuming you’re none of the above. You and your friends/colleagues/crewmates are rational, reasonable, non-judgemental team players who care and share. Not greedy Ferengi landlords obsessed with profit and vanity over comradery and sanity. So, all friends? Excellent, I shall begin.
Star Trek Monopoly
As a concept, Star Trek monopoly is a lot of fun. It’s a great gift for Star Trek fans and perfect for groups. The most noticeable thing has to be the six new pieces. Despite our cheeky caption in the subheading, there’s no boot. The dog has been beamed off to a distant star and the hat now just a simulation in the holodeck. These are replaced by new pieces (or pewters) with Captain’s Chair, Communicator, Klingon Blood Wine Goblet, Shuttlecraft, Vulcan Harp and a Phaser. These are worth getting the Monopoly game for alone.
Then we move on to the board itself. This is where things get a little odd. Firstly the centre has a nice collective image of all the main Captains (from Archer to Janeway if you want to be Stardate correct, or Kirk to Janeway if you want to be airdate correct). Visually, this looks good. Why it has the captains on it and not some other concept is a question you may want to ask. Anyway.
Stations. The original versions of Monopoly used stations. For us Brits, Kings Cross was always a favourite. And it’s easy to understand. A station is a property. A station can be bought, the more stations, the more valuable your network. So it would be a fairly simple leap to assume they’d replace stations with Spacedocks, construction docks or similar. But they don’t. It’s ships, Enterprise, Voyager. Again, I ask why.
The corners are the same as ever. Including the GO which instructs you to take your £200 / $200 salary once you pass. Why a Starship captain is taking a salary is beyond me.
The main squares are places. Planets like Andoria. They do this by showing a picture of something Andorian, an Andorian character and the word Andoria. Like Monopoly you can buy Andoria (except you’re supposed to be trading – but we’ll come on to that in a second). So you’ve bought Andoria (or not bought Andoria) and the other blue planets (Vulcan being one). Now it’s time to trade. I mean develop. I say develop because… they’ve kept the old style houses and hotels for this game.
I know, I know. This is how I summed up the logic.
You’ve taken your ship which you either own or you don’t (how do you get about if ships are squares you need to buy), visited a planet to trade and decided to become a property developer. You take your salary and life savings and decide to build 20th-century homes and a hotel. Presumably having a galactic property portfolio is an important part of all Starfleet captains resume.
I know we’re being harsh here. It’s a game. It just feels sadly flawed. As if the designers said, “let’s just put some Star Trek stuff on the board, people will love it”.
This game is both baffling and illogical. Why you’re trading/not trading/conquering/developing is an utter mystery. If you can look beyond that, this is a fun game in the Star Trek Monopoly range and would make a great gift. For the more hardened Trek fans, there are other variations of this out there which we will review shortly). Enjoy.
The Star Trek Monopoly - Continuum Edition is a fun but flawed board game. This won't stop you from enjoying it, but it does feel a little lacking in the concepts. It could have been so much better, and that's a real shame.
- We love the "pewter" pieces
- A fun addition to the Monopoly game
- Not entirely thought through
- Some imagination lacking
Ratings in depth